Starsector save editor. 0. Starsector save editor

 
0Starsector save editor Ajek2760 • 4 yr

Auto-complete of class/method names, including listing all methods for a vanilla class. Check out the modding section of the official forum, there are. The only changes I made to the script itself was to add a file selector so you don't need to use the command line (command line options should still work, though), and have the program open the save directory after the variants have been. In case you still don't know how to activate dev mode: Go to the settings. Usually after the final set of patch notes come out, the update drops shortly after. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Automatically adds import statements. Making the game auto save is easy in theory, but. Make sure to make a copy of your current library’s and store then on a file somewhere. Shame there isn't a mod that allows that. ago. 1a] STARSECTOR Ship&Weapon Editor (3. Main Features. Costs on average 0. Re: [0. Save Game; Exit Starsector; Deselect DCR Mod; Start Starsector [close] Using this mod in other mods:. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 16 comments. A 'ship' is comprised of a few different files, in a few different. Version 3. Fury is D tier, Champion is C tier. The author and journalist James Fallows, who began his career at the magazine, told readers of Peters’. Starsector is a single-player sandbox style space role-playing game with strategic elements. Visit colony market/storage. Drakohen. Tools, guides, and other resources. Starsector 0. player - pirates. I want to feel like the average spacer building my way up to glory. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. Some form of CSV editor is strongly recommended for editing Starsector CSV files, as opposed to a text editor. 0. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. First, use the Create Save Game Object node to create an object based on your SaveGame class. json: High dynamic range display (HDR)When saving as, select all files in the drop down, then remove extension from filename. Colonies make money from population and from exports. You get the blueprint to make the ship instantly. If you mod, you should have antivirus 100%. 95. Every mod will need a Mod_Info. Contact Basics. 96aBoth of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. ship file and a ship_data. Cosmetics: Take 40% off sitewide today through 11/28. 0 (May 6, 2017) Updated to support Starsector 0. Join thousands of players in a massive online community. It only gets actually deleted if and when you install something new and Windows uses that space for the new files or if you use a. - can now open, edit and save *. If nothing helps, make a post on the Bug Reports & Support. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Uncompressed campaign. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. Look for settings. Notes: - For Version Branch B: It is possible to change the difficulty of the REDACTED fleets by editing MODSystem_modPlugin. Pick them up after. add a line to csv file. Features: Mod installation from archives and existing mod folders. You may have to. I've made sure to spell things correctly and not mess with anything other than the 2 parameters that effect Ram allocation. Editing the save file directly is highly discouraged. v1. Just doing a casual TT playthrough as my first run in years. 7. starsector-core > data > hullmods > hull_mods. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". Replace those with skills of your choosing. There are two methods to do this. true. save. Re: [0. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. search for "fleetpoints" 4. -organized as [hullmodID1, modifier1, hullmodID2, modifier2. Vortex support for Starsector v0. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. Phase Lib. Lets you have as many officers on the bench as you want. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. Should be RPG Maker VX Ace save file like "Save5. New alpha testing here. Just doing a casual TT playthrough as my first run in years. The goal is to give you lots of meaningful choices in a malleable world. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Profit. Oh well. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. Factions will wage war against each other and try to conquer their enemies. json file to improve your game experience. "maxShipsInFleet":30, Increase the number. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. png file to change skins, but there are no skins for the ships out there. Or used in a suicide run distraction to slow down a superior force. It also includes endgame methods for. on Today at 04:26:09 PM Modding Resources. Avanitia: Lots of feedback and bug reports. 0 for hostile. TV-Y7. Therefore eject them into space before the raid and only use what you need. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula. r/starsector. Download here! Save Compatible with version 1. Put it in the new computer. 0-alpha-5 - Hot fix a bug that will remove the weapon slot angle if it equal to 0Re: Failed calling method when loading save game. « Reply #1 on: January 07, 2022, 06:08:58 AM ». 9. Major features include: - a file system that allows for the building and spawning of custom fleets with no code required. Change planet and colony descriptions with an in-game interface. The more commonly balance tweaked information is in the ship_data. Yup, save file compression is turned on via settings. System requirements: OS: Windows, Mac (OS X 10. The start of an abomination, dubbed the "moderately cursed ship pack". So, these are the most prominent features offered by Starsector Trainer. It's just unfortunate that Take No Prisoners lacks the crew capturing/rescuing mechanics, considering that was the main reason I used Capture Officers and Crew originally. Frigates are the first size of ship. This (along with many other settings) can be changed by running the Settings command. 3. If you do happen to be running either of those mods, there are alternatives to them: TakeNoPrisoners and Exiled Space, both which can be found at the starsector unnofficial discord. « Reply #1 on: January 26, 2013, 06:53:01 AM » Assuming you are using Windows (and I've never personally done this): 1. Ever since I installed 0. The only file you have to get yourself is the completed png ship graphic. If you preorder now, you pay $15 – 25% off the final price. Plenty of threads that discuss good seeds. . I will go troug. CampaignGameManager - Loading stage. ago. Given that and the fact that almost every one of their vessels has a form of ground support package, I took them to be swarms. 6. I tried the MS editor now to edit / save - it worked. . 0. They can be scuttled for the same resources as a more expensive frigate. I don't think there is ANY way to increase the magazine size to be frank, neither through additional Ammo Canisters nor through promotions as far as I am aware. Fractal Softworks\Starsector\starsector-core\data\config\settings. Azrael9986 • 4 yr. 0 [Starsector Mods][0. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in mods. Relatively fragile yet fast, frigates are the cheapest to field and maintain. created a new . 1 day ago · And once your AI-powered draft is complete, you're free to customize and make the book your own as much as you'd like, then list and let the money roll in. Extra ammo is just redundancy. 0b:-ONLY save compatible with 0. 95. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. If you put modded ships in there, you need to add their ship ids to the whitelist. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. 0. Warning: do not try to make available more RAM than your system has free, and do not try to make available more RAM than your system has total. In the future I will be going for the mini-mod approach as you suggested :-) Big thx again!a_user_name - Inspired by their SSE mod! Tartiflette - Hullmod blocker script! Timid/techpriest - Script helping, advice, and intermittent mental anguish!!!!! barrackollama - Writing, proofreading, adding Hubert's portrait, and testing! Nia Tahl - Balancing suggestions, afterimage vfx, and for the critical hit script! rubi - For allowing me. r/starsector. 2. i guess every planet as ID for description too, so you will have to find it by ID. Also all stats are left unchanged and its 500k to build. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. . Mods that add new weapons and the likes yes. I may have exaggerated by saying it's as easy as feeding a PNG into an editor, there is a bit more work needed to make it a functional ship and a functional mod. 1 release, though. For games like Skyrim and maybe bannerlord, I say play vanilla first then mod it to your delight. An in. Any direction or order is fine. 14, for Starsector 0. . Set value to 0. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Ms. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for. 3, save that savegame again but with 0. It also includes endgame. A save editor is a software tool that allows you to modify every aspect of your game save files without losing any data. I think there’s just a memory leak which is. EDIT: Opps, needs hot fix a bug 3. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Say a weapon is located at (35,10) with an angle of 90. This tutorial explains the very basics of adding and modifying planets in Starsector. Stay Connected with Werit: Bitbucket. Open launcher, click "mods", select, save, done. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. PresidentMattDamon • 1 yr. you're unable to modify other faction's colonies. 1a Fatal: JSONObject["id"] not found. Depending on the type of mods yes and no. FooterDiscuss modding Starsector here. All reactions. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. « Reply #1 on: January 26, 2013, 06:53:01 AM » Assuming you are using Windows (and I've never personally done this): 1. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). Some do, some don't, it's personal preference. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. ago. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdeditor version 1. ship file and a ship_data. 0. Credits and distribution permission. I've created my own mod manager called SMOL (google it, probably against the rules to advertise it here) that has a number of tools specifically for Starsector. 1a is now out! This is a . Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. 0 1071153 [Thread-13] INFO com. - fleet building utility classes. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Here's a thread pertaining to that matter and its importance. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. The person who sends you there says that you can repair them for free in the station. Mod_Info. Diplomacy events see faction relationships changing over time. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. i think i don't have notepad You need to edit your save file for this. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 1 day ago · The best Black Friday sales on makeup. a small guide to Editing items in savegames. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. 사용하던 모드와 위 모드를. on Today at 11:26:17 AMLet's go over some key changes you can make in the Starsector settings. Extreme cases will be adjusted but that's pretty much it. Fractal Softworks Forum October 31, 2023, 06:52:42 AM. 3 (starsector 0. V:1. Look for settings. starfarer. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). 4. Requirements. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. right-click the address bar in explorer and select "copy address as text". They can be scuttled for the same resources as a more expensive frigate. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Open comment sort options. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. An extremely versatile ship that can be configured to operate in almost any fleet role. 245. Yes but rarely like for stealth missions. How to i do it ? Character screen (C) bottom right. saves="C:\Users\Rob\Saves\Starsector". Make a backup, then open it and change the -Dcom. He means how if you enter a colony that was conquered, say Tri Tach took it. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Your mod has created a new shepherd. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Even if you delete those, the game will re-add them after a while. 1. pipai_ • 3 yr. well first click on a slot you want to save the fit to, the 4 spaces on the left. 0. To me the story points take away the idea of consequenceThe longer the game runs, the more memory ends up being built up. Alt-tab to windows explorer. 0x versions-- Fixed a possible crash when blacksite fleets couldn't find a random market Version 0. How to edit weapon stats? What you are looking for is the weapon data csv file, which can be edited either with a clean text editor like Notepad++, or a correctly set up spreadsheet editor like Excel. 2 (July 12, 2022) ===== Updated to be compatible with Starsector 0. Starsector version 0. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Contact Basics. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. Next time you wanna load up that fit, bring up auto fit, then click on the set up you want to load it. - Make a new profile for a new save, or keep a barebones profile for mod development. ago. III replaced the spectral cloak on the witch and geist with regular phase cloak fixed the elemental weapons sound issue (wont be so loud and wont come through both ears when weapon is to the side)Eh i have 50+ mods and my game is very playable on a older system, Certain mods just slow the game to a crawl, like the mod is full of memory leaks that just don't get fixed. json with the updated format; Added a game-breaking, modded Adversary system to customStarSystems. You can find a few tutorials to get that set up in the Modding Tools and Resources thread on the. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. Reverted ship changes. St. Notepad++) which can be found in: CalveraSystemdatascripts; The parameters you'd want to change are: minFleetPoints, maxFleetPoints, minFleets and maxFleets. If you go into the settings. starfarer. 0 and higher. Make playstyle-altering choices using a revamped skill. if you screw up any of the scripting in the campaign file and break your game save i am NOT responsible. 21 hours ago · Plus: Destructive avocados. The ship editor will complete the . ) Update. 9 update the safe transfer mod is defunct. Recommended for people with 8 GB of System RAM or more. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. the save reminder mod is a blessing for this game, starsector is too much consuming in term of time. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. . Reply replyThe Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. 95a. The more commonly balance tweaked information is in the ship_data. Notepad is not recommended lol. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. AI-RetrofitsV0. 7 or higher), or Linux. I don't know what's causing your crash, but this is a way to move and to possibly test what the problem is. You should know your system. ship file. g. Served in Neutrino corporation as a long-term services and supports staff. This person had the same issue and said that restarting the game fixed it. A barebones compatability patch to make sure the mod does not crash on startup or (fingers crossed) during play for reasons related to the Starsector 0. Snag a. Mods . Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). Features. ] manner, check the default value for reference. Dynamic Ship Generation. This page is for modding and specifically modding carriers. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. 0. Start the game and select the mod from the “mods” menu. Save Editor: RPGMaker rvdata2 rpgsave rxdata Renpy UnrealEngine Wolf Unity save dat sav rsv other files. ago. 0 for neutral or -1. one that allows custom searches through editing a CSV file. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. The spreadsheet editor needs to be using decimals for numbers (US style) and needs to use comma delineations for csv file format. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 1 day ago · Save. 14, for Starsector 0. 1a] STARSECTOR Ship&Weapon Editor (3. Absolutely true. json First make a backup. $64. A powerful epitome of High Tech playstyles in a player's hands and a. Tyler Shane is the food editor for Kansas City magazine. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. 2b Download: Manual 1 items Last. campaign. Step 2: You need the ID of each unique ship in the fleet. 7ghz. But then again, in my most recent save I found 3 AI cores in one station salvaging, soo. (0. 2. json file that you can find in Adjusted Sectordataconfig. Bring the cursor over items icon of your fleet and press F8 to mark them one by one. Disables a call inside of the vanilla Phase Field hull mod that can sometimes cause a save crash. I really want my save back since I played like 5 hours straight and don't want all the progress gone. One thing is, some blueprints are known by default, like venture, kite etc. 0</maxFuel> <maxPersonnel>X. 95a. Colonies are player-owned settlements on planets within the sector. It was then at commented and. Starsector는 스팀에 입점하지 않았으므로 스팀 창작마당은 없으며, 대부분의 모드는 포럼에서 직접 받아서 mods 폴더에 압축 해제하고 런처의 mods 메뉴 내에서 체크하여 적용해야 한다. The next day the save copy was gone and only my last save copy showed. When fully released, it will contain a significant number of handmade quests. Features: Mod installation from archives and existing mod folders. I'd settle for a curated weebism-free list. Mods that add ships yes but they might not all show up. Then search for that exactly, and hit ">>" ("next"), it should jump to the relevant jump point entry and that just happens to be in the star system you just searched for. The 'Experimental' in the title is not just for novelty. json you can change the max number of officers, I don't think there is a way to swap them around whilst flying about from any mod. 4. Starsector is a game for lovers of the Sci-Fi genre. An offshoot of SirBitesalot's CyberCAT, an in-development save editor. AutomatedRepairUnit. Turn off Vsync and change frame rate cap in settings. maxtruong-902 • 1 yr. i've made my first ship with . I believe the ship editor is for editing weapon mounts and skins. bak to campaign. My very first mod: feel free to suggest things or report bugs.